Unity中Mathf移动的五种方法

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ActionText : MonoBehaviour {

    private float speed;
    private Vector3 stat;
    private float i = 0;
	// Use this for initialization
	void Start () {
        speed = 10;
        stat = transform.position;
	}
	
	// Update is called once per frame
	void Update () {
                i += 0.1f;	
                //Mathf.Lerp,Mathf.SmoothDamp,Mathf.MoveTowards从一个地点到另外一个地点
                transform.position = new Vector3(transform.position.x, transform.position.y, Mathf.Lerp(transform.position.z,10,Time.deltaTime/5));
                transform.position = new Vector3(transform.position.x, transform.position.y, Mathf.SmoothDamp(transform.position.z, 10,ref speed,5));
                transform.position = new Vector3(transform.position.x, transform.position.y, Mathf.MoveTowards(transform.position.z, 10, Time.deltaTime*2));

                //Repeat重复 PingPong来回
                transform.position = stat + Vector3.right * Mathf.Repeat(i, 10);
                transform.position = stat+Vector3.right*Mathf.PingPong(i, 10);
        }
	}
}

 

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