cocos2d-x 3.0及以后版本
#include "SimpleAudioEngine.h"
using namespace CocosDenshion;
然后在init函数中:
//---------------------------------【初始化和播放声音】-----------------------------------
//--------------------------------------------------------------------------------------------------
SimpleAudioEngine::sharedEngine()->preloadBackgroundMusic( "background.mp3" );
SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(0.5);
SimpleAudioEngine::sharedEngine()->playBackgroundMusic("background.mp3");
//---------------------------------【初始化和播放音效】-----------------------------------
//--------------------------------------------------------------------------------------------------
SimpleAudioEngine::getInstance()->preloadEffect("effect1.wav");
SimpleAudioEngine::getInstance()->setEffectsVolume(1.0);
SimpleAudioEngine::getInstance()->playEffect("effect1.wav", false);