GEE必须会教程—一文教会你非监督分类(代码分享)

学遥感,分类是是常事,今天带来代码版的非监督分类。

var roi = ee.Geometry.Polygon([[[114.88544904095511,25.804448767604917],
                                [115.09830914837698,25.804448767604917],
                                [115.09830914837698,25.932959664484418],
                                [114.88544904095511,25.932959664484418],
                                [114.88544904095511,25.804448767604917]]]);
Map.centerObject(roi,7);
Map.setOptions("SATELLITE");
Map.addLayer(roi,{color:"00ff00"},"roi",false);
var l8Col = ee.ImageCollection("LANDSAT/LC08/C01/T1_SR")
                              .filterDate("2018-4-1","2018-10-1")
                              .filterBounds(roi)
                              .filter(ee.Filter.lte("CLOUD_COVER",50))
                              .map(rmCloud)
                              .map(scaleImage)
                              .map(NDVI);
print(l8Col);
var l8Image = l8Col.select(['B1','B2','B3','B4','B5','B6','B7','NDVI']).median().clip(roi);
var visParam = {
  min:0,
  max:0.3,
  bands:["B4","B3","B2"]
};
Map.addLayer(l8Image,visParam,"l8Image");
//Landsat 8 remove cloud
function rmCloud(image){
  var cloudShadowBitMask = (1<<3);
  var cloudBitMask = (1<<5);
  var qa  = image.select("pixel_qa");
  var mask = qa.bitwiseAnd(cloudShadowBitMask).eq(0).and (qa.bitwiseAnd(cloudBitMask).eq(0));
  return image.updateMask(mask);
}
//Landsat 8 scale
function scaleImage(image){
  var time_start = image.get("system:time_start");
  image  = image.multiply(0.0001);
  image = image.set("system:time_start",time_start);
  return image;
}
//add NDVI Bands
function NDVI(image){
  return image.addBands(image.normalizedDifference(["B5",'B4']).rename("NDVI"));
}
// training data
var sampleRoi = ee.Geometry.Polygon([[[114.9393895293283,25.875400747813824],
                                      [114.94239360342497,25.875400747813824],
                                      [114.94239360342497,25.87783333397478],
                                      [114.9393895293283,25.87783333397478],
                                      [114.9393895293283,25.875400747813824]]]);
var training = l8Image.sample({
  region:roi,
  scale:30,
  numPixels:5000
});
// train previous training
var count = 10;
var clusterer = ee.Clusterer.wekaKMeans(count).train(training);
//classify
var result = l8Image.cluster(clusterer);
print("result",result);
//palette:color list,names:legend list
function addLegend(palette,names){
  //the bottom of legend
  var legend = ui.Panel({
    style:{
      position:'bottom-right',
      padding:'5px 10px'
    }
  });
  // the title of legend
  var title = ui.Label({
    value:'类别',
    style:{
      fontWeight:'bold',
      color:"red",
      fontSize:'16px'
    }
  });
  legend.add(title);
  //Add each column legend color and its description
  var addLegendLabel = function(color,name){
    var showColor = ui.Label({
      style:{
        backgroundColor:'#'+color,
        padding:'8px',
        margin:'0 0 4px 0'
      }
    });
    var desc = ui.Label({
      value:name,
      style:{
        margin:'0 0 4px 8px'
      }
    });
    //set:Colors and descriptions are placed horizontally
    return ui.Panel({
      widgets:[showColor,desc],
      layout:ui.Panel.Layout.Flow('horizontal')
    });
  };
  //Add all legends to the list
  for (var i = 0;i<palette.length;i++){
    var label = addLegendLabel(palette[i],names[i]);
    legend.add(label);
  }
  ui.root.insert(0,legend);
}
//color list and name list
var palette = ['ff0000','00ff00','0000ff','ff00ff',
              'ffff00','00ffff','ffffff','000000',
              'FF8C00','ADFF2F'];
var names = ['分类A','分类B','分类C','分类D','分类E',
             '分类F','分类G','分类H','分类I','分类J'];
// add legend
addLegend(palette,names);
var visParam = {
  min:0,
  max:count-1,
  palette:palette
};
Map.addLayer(result,visParam,"result");

运行结果如下:

大家可以把上面的代码作为监督分类的一种训练和学习,不妨试试看看!

更多的内容,欢迎大家关注小编的公众号“梧桐GIS”,谢谢大家!

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值