文件路径:
string path = “Assets/Project/Resources/icon/”;
循环替换文件名字:
for (int i = 0; i < datas.Data.Count; i++)
{
if (datas.Data[i].Year == 1950)
{
UnityEditor.AssetDatabase.RenameAsset(path + datas.Data[i].Country + ".png", datas.Data[i].ChineseName + ".png");
}
}