unity 循环播放视频

public string videopath = "Video";
private VideoPlayer videoplayer => GetComponent<VideoPlayer>();
private int currentClipIndex = 0;
List<string> videoClips;
void Start()
{
    var path = Application.streamingAssetsPath + "/" + videopath;
    if (Directory.Exists(path))
    {
        DirectoryInfo direction = new DirectoryInfo(path);
        FileInfo[] files = direction.GetFiles("*", SearchOption.AllDirectories);
        videoClips = new List<string>();
        for (int i = 0; i < files.Length; i++)
        {
            if (files[i].Name.EndsWith(".meta")) continue;
            videoClips.Add(files[i].Name);
        }
    }
    videoplayer.url = "file://" + Application.streamingAssetsPath + "/" + videopath + "/" + videoClips[currentClipIndex];
    videoplayer.Play();
}

void FixedUpdate()
{
    if (videoplayer.isPlaying)
    {
        if ((ulong)videoplayer.frame>=videoplayer.frameCount-1)
        {
            currentClipIndex++;
            if (currentClipIndex >= videoClips.Count)
            {
                currentClipIndex = 0;
            }
            videoplayer.url = "file://" + Application.streamingAssetsPath + "/" + videopath + "/" + videoClips[currentClipIndex];
            videoplayer.Play();
        }
    }
}
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