Unity一键翻译并修改文件名为中文(批量操作)

啊 ,好多英文,头晕,脑壳疼,看不懂?
没关系,EasyWork v0.01 版本来了

用的是百度翻译,使用前请先申请百度翻译开发者
Ctrl+F 搜索 害羞的代码 ,更改为自己的账号密码
代码放到工程中,选中资源文件夹,右键选择 EasyWork
直接上代码

/********************************************************
     文件: 一键翻译.cs
     作者: UserName
     日期: CreateTime
     寄语: 虎年 虎虎生威  大吉大利
     功能: Nothing
*********************************************************/

using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System.Net;
using System.Security.Cryptography;
using System.Text;
using System.Web;
using UnityEditor;
using System.Threading.Tasks;


public class 一键翻译
{
    public class TranstionResult
    {
        //错误码,翻译结果无法正常返回
        public string Error_code { get; set; }
        public string Error_msg { get; set; }
        public string from { get; set; }
        public string to { get; set; }
        public string Query { get; set; }
        //翻译正确,返回的结果
        //这里是数组的原因是百度翻译支持多个单词或多段文本的翻译,在发送的字段q中用换行符(\n)分隔
        public Translation[] trans_result { get; set; }

        public Dictionary<string, string> GetStringList()
        {
            Dictionary<string, string> list = new Dictionary<string, string>();

            foreach (var item in trans_result)
            {
                list.Add(item.src, item.dst);
            }

            return list;
        }
    }


    [MenuItem("Assets/阿飞的EasyWork/修改当前所有子文件名为中文")]
    public static async void Click()
    {
        List<CustomFile> fils =GetChildFileAll();


        int num = 0;
        while (num < fils.Count)
        {
            string totranslationText = "";
            for (int i = num; i < num + 50; i++)
            {
                if (i >= fils.Count)
                    continue;
                totranslationText += fils[i].Name + "\n";

            }
            num += 50;

            Dictionary<string, string> values = new Dictionary<string, string>();
            TranstionResult result = TranslationEnglishToChinese(totranslationText);
            values = result.GetStringList();

            foreach (var item in values)
            {
                for (int i = 0; i < fils.Count; i++)
                {
                    if (fils[i].Name == item.Key)
                    {
                        fils[i].TransChineseName(item.Value);
                    }
                }
            }

            await Task.Delay(10);
        }
        Debug.Log("翻译完成");
    }
    public static string 获取Assets中选中的文件夹()
    {
        UnityEngine.Object[] arr = Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.TopLevel);
        return (Application.dataPath.Substring(0, Application.dataPath.LastIndexOf('/')) + "/" + AssetDatabase.GetAssetPath(arr[0]));
    }
    public static List<CustomFile> GetChildFileAll()
    {
        List<CustomFile> customFiles = new List<CustomFile>();

        string rootPath = 获取Assets中选中的文件夹();
        //获取指定路径下面的所有资源文件

        if (Directory.Exists(rootPath))

        {
            DirectoryInfo direction = new DirectoryInfo(rootPath);

            FileInfo[] files = direction.GetFiles("*", SearchOption.AllDirectories);

            //Debug.Log(string.Format("<color=green>文件数量 : {0}</color>", files.Length));

            for (int i = 0; i < files.Length; i++)

            {
                if (files[i].Name.EndsWith(".meta"))

                {
                    continue;
                }

                CustomFile tmpFile = new CustomFile();
                tmpFile.Name = files[i].Name;
                tmpFile.Path = files[i].FullName;

                string[] vs = files[i].FullName.Split('.');
                tmpFile.format = vs[vs.Length - 1];

                customFiles.Add(tmpFile);
            }
        }

        return customFiles;
    }
    public class Translation
    {
        public string src { get; set; }
        public string dst { get; set; }
    }
    public static TranstionResult TranslationEnglishToChinese(string value)
    {
        // 原文
        string q = value;
        Debug.Log(q);
        // 源语言
        string from = "en";
        // 目标语言
        string to = "zh";
        // 改成您的APP ID
        string appId = "害羞的代码";
        System.Random rd = new System.Random();
        string salt = rd.Next(100000).ToString();
        // 改成您的密钥
        string secretKey = "害羞的代码";
        string sign = EncryptString(appId + q + salt + secretKey);
        string url = "http://api.fanyi.baidu.com/api/trans/vip/translate?";
        url += "q=" + HttpUtility.UrlEncode(q);
        url += "&from=" + from;
        url += "&to=" + to;
        url += "&appid=" + appId;
        url += "&salt=" + salt;
        url += "&sign=" + sign;
        HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url);
        request.Method = "GET";
        request.ContentType = "text/html;charset=UTF-8";
        request.UserAgent = null;
        request.Timeout = 6000;
        HttpWebResponse response = (HttpWebResponse)request.GetResponse();
        Stream myResponseStream = response.GetResponseStream();
        StreamReader myStreamReader = new StreamReader(myResponseStream, Encoding.GetEncoding("utf-8"));
        string retString = myStreamReader.ReadToEnd();
        myStreamReader.Close();
        myResponseStream.Close();

        Debug.Log(retString);
        TranstionResult temp = LitJson.JsonMapper.ToObject<TranstionResult>(retString);

        return temp;
    }

    // 计算MD5值
    public static string EncryptString(string str)
    {
        MD5 md5 = MD5.Create();
        // 将字符串转换成字节数组
        byte[] byteOld = Encoding.UTF8.GetBytes(str);
        // 调用加密方法
        byte[] byteNew = md5.ComputeHash(byteOld);
        // 将加密结果转换为字符串
        StringBuilder sb = new StringBuilder();
        foreach (byte b in byteNew)
        {
            // 将字节转换成16进制表示的字符串,
            sb.Append(b.ToString("x2"));
        }
        // 返回加密的字符串
        return sb.ToString();
    }

    public static void 修改文件名(string filePath, string newFileName)
    {
        if (File.Exists(filePath))
        {
            filePath = ConvertToAssetsPath(filePath);
            Debug.Log("修改成功" + filePath + "  ==>" + newFileName);
            AssetDatabase.RenameAsset(filePath, newFileName);
            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
        }
        else
        {
            Debug.LogError(string.Format("未找到文件 :{1} 修改失败 >> 文件路径 {0}", filePath, newFileName));
        }
    }
    public static string ConvertToAssetsPath(string path)
    {
        string newpath = "";
        string[] roots = path.Split('\\');

        bool isadd = false;

        for (int i = 0; i < roots.Length; i++)
        {

            if (roots[i].Equals("Assets") && isadd == false)
            {
                isadd = true;
            }
            if (isadd)
            {
                if (i == roots.Length - 1)
                {
                    newpath += roots[i];
                }
                else
                {
                    newpath += roots[i] + "/";
                }
            }

        }
        return newpath;
    }

    public static void ChangeFileName(string filePath, string newFileName)
    {
        if (File.Exists(filePath))
        {
            filePath = ConvertToAssetsPath(filePath);
            Debug.Log("修改成功" + filePath + "  ==>" + newFileName);
            AssetDatabase.RenameAsset(filePath, newFileName);
            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
        }
        else
        {
            Debug.LogError(string.Format("未找到文件 :{1} 修改失败 >> 文件路径 {0}", filePath, newFileName));
        }
    }
    public class CustomFile
    {
        public string Name;
        public string Path;
        public string format;

        public void TransChineseName(string chineseName)
        {
            ChangeFileName(Path, chineseName);
        }
    }
}



请忽略代码乱写一通
有些简写不能翻译,数字,符号看起来不那么优雅
后面有时间来处理

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