#include "glad/glad.h"
#include "glfw3.h"
#include <iostream>
using namespace std;
// 处理 exit键盘输入
void processInput(GLFWwindow *window) {
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) {
glfwSetWindowShouldClose(window,true);
}
}
int main()
{
// 初始化glfw
glfwInit();
// 配置
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
// 创建一个窗口对象
GLFWwindow* window = glfwCreateWindow(800, 600, "LearnOpenGL", NULL, NULL);
if (window == NULL)
{
std::cout << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
// 创建完窗口我们就可以通知GLFW将我们窗口的上下文设置为当前线程的主上下文了。
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
// 视口
glViewport(0, 0, 800, 600);//
// 循环渲染
while (!glfwWindowShouldClose(window))
{
// 输入
processInput(window);
// 渲染指令
// ...
glClearColor(0.2f, 0.3f, .3f, 1.f); // 设置清空屏幕颜色
glClear(GL_COLOR_BUFFER_BIT); // 清空屏幕
// 检查并调用事件,交换缓冲
// 检查有没有出发什么事件,键盘移动,鼠标移动等等.
glfwPollEvents();
glfwSwapBuffers(window);
}
glfwTerminate();
return 0;
}
LearnOpenGL | 你好,窗口
最新推荐文章于 2024-03-07 21:39:44 发布