GlobalZTouchTest
bool HelloWorld::init()
{
//
// 1. super init first
if ( !Layer::init() )
{
return false;
}
_accum = 0;
auto listener = EventListenerTouchOneByOne::create();
listener->setSwallowTouches(true);
listener->onTouchBegan = [](Touch* touch,Event* event){
auto target = static_cast<Sprite*>(event->getCurrentTarget());
Point locationInNode = target->convertToNodeSpace(touch->getLocation());
Size s = target->getContentSize();
Rect rect = Rect(0, 0, s.width, s.height);
if (rect.containsPoint(locationInNode)) {
log("sprite began... x = %f , y = %f",locationInNode.x , locationInNode.y);
target->setOpacity(180);
return true;
}
return false;
};
listener->onTouchMoved = [](Touch* touch,Event* event){
auto target = static_cast<Sprite*>(event->getCurrentTarget());
target->setPosition(target->getPosition() + touch->getDelta());
};
listener->onTouchEnded = [=](Touch* touch,Event* event){
auto target = static_cast<Sprite*>(event->getCurrentTarget());
log("sprite onTouchesEnded..");
target->setOpacity(255);
};
const int SPRITE_COUNT = 8;
for (int i = 0; i < SPRITE_COUNT; i++) {
Sprite* sprite;
if (i == 4) {
sprite = Sprite::create("CyanSquare.png");
_sprite = sprite;
_sprite->setGlobalZOrder(-1);
}else
{
sprite = Sprite::create("YellowSquare.png");
}
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener->clone(), sprite);
this->addChild(sprite);
Size visibleSize = Director::getInstance()->getVisibleSize();
sprite->setPosition(Point(visibleSize.width / (SPRITE_COUNT - 1) * i, visibleSize.height / 2));
}
scheduleUpdate();
return true;
}
void HelloWorld::update(float delta)
{
_accum += delta;
if( _accum > 2.0f) {
float z = _sprite->getGlobalZOrder();
log("%f",z);
_sprite->setGlobalZOrder(-z);
_accum = 0;
}
}
// on "init" you need to initialize your instance
class TestSprite:public Sprite {
public:
typedef std:: function<void (TestSprite* sprite)> TappedCallback;
static TestSprite* create(const TappedCallback& tappedCallback)
{
auto ret = new TestSprite(tappedCallback);
if (ret && ret->init()) {
ret->autorelease();
return ret;
}
CC_SAFE_DELETE(ret);
return nullptr;
}
protected:
TestSprite(const TappedCallback& tappedCallback):_tappedCallback(tappedCallback){
}
private:
TappedCallback _tappedCallback;
};
bool HelloWorld::init()
{
//
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Point origin = Director::getInstance()->getVisibleOrigin();
Size size = Director::getInstance()->getVisibleSize();
auto callback2 = [](TestSprite* sprite2)
{
CCASSERT(false, "This should never be called because the sprite gets removed from it's parent and destroyed!");
exit(1);
};
auto callback1 = [callback2, origin, size](TestSprite * sprite1)
{
TestSprite* sprite2 = dynamic_cast<TestSprite*>(sprite1->getChildren().at(0));
sprite1->removeAllChildren();
sprite2 = TestSprite::create(callback2);
sprite2->setTexture("MagentaSquare.png");
sprite2->setPosition(origin+Point(size.width/2, size.height/2));
sprite1->addChild(sprite2, -20);
};
auto sprite1 = TestSprite::create(callback1); // Sprite 1 will receive touch before sprite 2
sprite1->setTexture("CyanSquare.png");
sprite1->setPosition(origin+Point(size.width/2, size.height/2));
addChild(sprite1, -10);
auto sprite2 = TestSprite::create(callback2); // Sprite 2 will be removed when sprite 1 is touched, should never receive an event.
sprite2->setTexture("MagentaSquare.png");
sprite2->setPosition(origin+Point(size.width/2, size.height/2));
sprite1->addChild(sprite2, -20);
return true;
}
bool HelloWorld::isPointInNode(Point pt, Node* node)
{
Point locationInNode = node->convertToNodeSpace(pt);
Size s = node->getContentSize();
Rect rect = Rect(0, 0, s.width, s.height);
if (rect.containsPoint(locationInNode))
{
return true;
}
return false;
}
bool HelloWorld::isPointInTopHalfAreaOfScreen(Point pt)
{
Size winSize = Director::getInstance()->getWinSize();
if (pt.y >= winSize.height/2) {
return true;
}
return false;
}