using UnityEngine;
using System.Collections;
public class Client1 : MonoBehaviour {
string IP = "192.168.0.114";
int Port = 10000;
void OnGUI()
{
switch(Network.peerType)
{
case NetworkPeerType.Disconnected:
StartConnect();
break;
case NetworkPeerType.Server:
break;
case NetworkPeerType.Connecting:
break;
}
}
void StartConnect()
{
if(GUILayout.Button("Connection"))
{
NetworkConnectionError error = Network.Connect(IP,Port);
Debug.Log("Connection Status:"+ error);
}
}
}