using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
public class NguiEftSort : MonoBehaviour
{
public UIWidget basewidget;
public int rendererOffset = 0;
public bool runOnce = false;
void Update()
{
Renderer r =GetComponent<Renderer>();
if (basewidget == null)
{
basewidget = GetComponent<UIWidget>();
}
if (basewidget != null && basewidget.drawCall != null && r != null)
{
int targetQ = basewidget.drawCall.renderQueue + rendererOffset;
if (targetQ > 0)
{
r.sharedMaterial.renderQueue = targetQ;
}
}
if (runOnce && Application.isPlaying)
{
this.enabled = false;
}
}
}
使用:将目标层级的UIWidget复制到basesidget上,设置redererOffset的偏移值即可。