CMakeLists.txt代码如下
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
PROJECT(ViewPort)
FIND_PACKAGE(VTK REQUIRED)
INCLUDE(${VTK_USE_FILE})
ADD_EXECUTABLE(ViewPort ViewPort.cpp)
TARGET_LINK_LIBRARIES(ViewPort ${VTK_LIBRARIES})
ViewPort.cpp文件代码如下
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2); // VTK was built with vtkRenderingOpenGL2
VTK_MODULE_INIT(vtkInteractionStyle);
#include <vtkConeSource.h>
#include <vtkCubeSource.h>
#include <vtkCylinderSource.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkActor.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
int main()
{
vtkSmartPointer<vtkConeSource> cone = vtkSmartPointer<vtkConeSource>::New();
vtkSmartPointer<vtkCubeSource> cube = vtkSmartPointer<vtkCubeSource>::New();
vtkSmartPointer<vtkCylinderSource> cylinder = vtkSmartPointer<vtkCylinderSource>::New();
vtkSmartPointer<vtkSphereSource> sphere = vtkSmartPointer<vtkSphereSource>::New();
vtkSmartPointer<vtkPolyDataMapper> coneMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
coneMapper->SetInputConnection(cone->GetOutputPort());
vtkSmartPointer<vtkPolyDataMapper> cubeMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
cubeMapper->SetInputConnection(cube->GetOutputPort());
vtkSmartPointer<vtkPolyDataMapper> cylinderMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
cylinderMapper->SetInputConnection(cylinder->GetOutputPort());
vtkSmartPointer<vtkPolyDataMapper> sphereMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
sphereMapper->SetInputConnection(sphere->GetOutputPort());
vtkSmartPointer<vtkActor> coneActor = vtkSmartPointer<vtkActor>::New();
coneActor->SetMapper(coneMapper);
vtkSmartPointer<vtkActor> cubeActor = vtkSmartPointer<vtkActor>::New();
cubeActor->SetMapper(cubeMapper);
vtkSmartPointer<vtkActor> cylinderActor = vtkSmartPointer<vtkActor>::New();
cylinderActor->SetMapper(cylinderMapper);
vtkSmartPointer<vtkActor> sphereActor = vtkSmartPointer<vtkActor>::New();
sphereActor->SetMapper(sphereMapper);
vtkSmartPointer<vtkRenderer> renderer1 = vtkSmartPointer<vtkRenderer>::New();
renderer1->AddActor(coneActor);
renderer1->SetBackground(1.0,0.0,0.0);
//渲染场景1 (0.0,0.0)、(0.5,0.5) 对角点坐标
renderer1->SetViewport(0.0,0.0,0.5,0.5);
vtkSmartPointer<vtkRenderer> renderer2 = vtkSmartPointer<vtkRenderer>::New();
renderer2->AddActor(cubeActor);
renderer2->SetBackground(0.0,1.0,0.0);
//渲染场景2 (0.5,0.0)、(1.0,0.5) 对角点坐标
renderer2->SetViewport(0.5,0.0,1.0,0.5);
vtkSmartPointer<vtkRenderer> renderer3 = vtkSmartPointer<vtkRenderer>::New();
renderer3->AddActor(cylinderActor);
renderer3->SetBackground(0.0,0.0,1.0);
//渲染场景3 (0.0,0.5)、(0.5,1.0) 对角点坐标
renderer3->SetViewport(0.0,0.5,0.5,1.0);
vtkSmartPointer<vtkRenderer> renderer4 = vtkSmartPointer<vtkRenderer>::New();
renderer4->AddActor(sphereActor);
renderer4->SetBackground(1.0,1.0,0.0);
//渲染场景4 (0.5,0.5)、(1.0,1.0) 对角点坐标
renderer4->SetViewport(0.5,0.5,1.0,1.0);
vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New();
renWin->AddRenderer(renderer1);
renWin->AddRenderer(renderer2);
renWin->AddRenderer(renderer3);
renWin->AddRenderer(renderer4);
renWin->SetSize( 640, 480 );
renWin->Render();
renWin->SetWindowName("ViewPort");
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renWin);
renWin->Render();
interactor->Initialize();
interactor->Start();
return EXIT_SUCCESS;
}
结果
窗口中出现了四个不同的视图
总结
窗口分割出不同的视图
可以通过**renderer->SetViewport( )**来实现