方法一: 获取键盘输入的值
void KeyBoardMove()
{
if (Input.GetKey(KeyCode.D))
{
transform.position += Vector3.right * Time.deltaTime * _Speed;
}
if (Input.GetKey(KeyCode.A))
{
transform.position += Vector3.left * Time.deltaTime * _Speed;
}
if (Input.GetKey(KeyCode.W))
{
transform.position += Vector3.forward * Time.deltaTime * _Speed;
}
if (Input.GetKey(KeyCode.S))
{
transform.position += Vector3.back * Time.deltaTime * _Speed;
}
}
方法二:轴向移动
void AxisMove()
{
transform.position = new Vector3(transform.position.x + Input.GetAxis("Horizontal") * 0.1f, transform.position.y, transform.position.z + Input.GetAxis("Vertical") * 0.1f);
//Input.GetAxis("Horizontal");//A D 左右
//Input.GetAxis("Vertical"); //W S 前后
}
方法三:给物体添加刚体 然后施力让物体运动
void ForceMove()
{
h = Input.GetAxis("Horizontal");
v = Input.GetAxis("Vertical");
if (h == 0 && v == 0)
{
return;
}
_rigidbody.AddForce(new Vector3(h, 0, v) * _force * 0.3f);
}