void Update()
{
if (Input.touchCount > 0 || Input.GetMouseButtonDown(0))
{
Debug.Log("进入点击");
Ray ray = UICamera.mainCamera.ScreenPointToRay(Input.mousePosition);
RaycastHit hitInfo;
if (Physics.Raycast(ray, out hitInfo))
{
if (hitInfo.collider.gameObject.name == "jieqi")
{
Debug.Log(hitInfo.collider.gameObject.tag);
}
}
}
}
{
if (Input.touchCount > 0 || Input.GetMouseButtonDown(0))
{
Debug.Log("进入点击");
Ray ray = UICamera.mainCamera.ScreenPointToRay(Input.mousePosition);
RaycastHit hitInfo;
if (Physics.Raycast(ray, out hitInfo))
{
if (hitInfo.collider.gameObject.name == "jieqi")
{
Debug.Log(hitInfo.collider.gameObject.tag);
}
}
}
}