// htc vive CanvasRaycastMethod
/*
继承关系:IRaycastMethod 接口<-- BaseRaycastMetod抽象类 <-- CanvasRaycastMethod
重写Raycast(Ray ray, float distance, List<RaycastResult> raycastResults)
*/
public override void Raycast(Ray ray, float distance, List<RaycastResult> raycastResults)
{
var tempCanvases = ListPool<ICanvasRaycastTarget>.Get();
tempCanvases.AddRange(canvases);
for (int i = tempCanvases.Count - 1; i >= 0; --i)
{
var target = tempCanvases[i];
if (target == null || !target.enabled) { continue; }
Raycast(target.canvas, target.ignoreReversedGraphics, ray, distance, raycaster, raycastResults);// raycaster from BaseRaycastMetod
}
ListPool<ICanvasRaycastTarget>.Release(tempCanvases);
}
public static void Raycast(Canvas canvas, bool ignoreReversedGraphics, Ray ray, float distance, Pointer3DRaycaster raycaster, List<RaycastResult> raycastResults)
{
if (canvas == null) { r
unity中htc vive射线与UI碰撞检测-graphcs.Raycast()
最新推荐文章于 2024-04-10 17:44:13 发布