简单的音频管理

using UnityEngine;
using System.Collections;

public class SoundManager : MonoBehaviour {

private static SoundManager instance;
public static SoundManager Instance{
    get { return instance;}
}

public string ResourceDir = "Sounds";
private AudioSource audioSource;

void Awake(){
    instance = this;

    audioSource = GetComponent<AudioSource> ();
    audioSource.loop = true;
    audioSource.playOnAwake = false;


}

public bool Mute{
    get { return audioSource.mute;}
    set{ 
        audioSource.mute = value;
        //PlayerPrefs.SetInt ("Mute", value ? 1 : 0);
    }
}

public float BGVolume{
    get{return audioSource.volume;}
    set{audioSource.volume = value;}
}

public void PlayBGM(string name){
    string path = ResourceDir + "/" + name;
    AudioClip ac = Resources.Load <AudioClip>(path);
    audioSource.clip = ac;
    audioSource.Play ();
    Debug.Log ("should play bgm");
}
public void StopBGm(){
    audioSource.clip = null;
    audioSource.Stop ();
}


public void PlayAudio(string name){
    string path = ResourceDir + "/" + name;
    AudioClip ac = Resources.Load <AudioClip>(path);
    AudioSource.PlayClipAtPoint (ac,Vector2.zero);
}
}

全局脚本,调用起来很方便。
例如: SoundManager.Instance.PlayAudio (“兄贵 - 开头”);

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