<!DOCTYPE html>
<html>
<head>
<title>Example 09.05 - Fly controls </title>
<script type="text/javascript" src="../libs/three.js"></script>
<script type="text/javascript" src="../libs/OBJLoader.js"></script>
<script type="text/javascript" src="../libs/MTLLoader.js"></script>
<script type="text/javascript" src="../libs/OBJMTLLoader.js"></script>
<script type="text/javascript" src="../libs/stats.js"></script>
<script type="text/javascript" src="../libs/dat.gui.js"></script>
<script type="text/javascript" src="../libs/chroma.js"></script>
<script type="text/javascript" src="../libs/FlyControls.js"></script>
<style>
body {
/* set margin to 0 and overflow to hidden, to go fullscreen */
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<div id="Stats-output">
</div>
<!-- Div which will hold the Output -->
<div id="WebGL-output">
</div>
<!-- Javascript code that runs our Three.js examples -->
<script type="text/javascript">
// once everything is loaded, we run our Three.js stuff.
function init() {
var clock = new THREE.Clock();
var stats = initStats();
// create a scene, that will hold all our elements such as objects, cameras and lights.
var scene = new THREE.Scene();
// create a camera, which defines where we're looking at.
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
// create a render and set the size
var webGLRenderer = new THREE.WebGLRenderer();
webGLRenderer.setClearColor(new THREE.Color(0x000, 1.0));
webGLRenderer.setSize(window.innerWidth, window.innerHeight);
webGLRenderer.shadowMapEnabled = true;
// position and point the camera to the center of the scene
camera.position.x = 100;
camera.position.y = 100;
camera.position.z = 300;
camera.lookAt(new THREE.Vector3(0, 0, 0));
var flyControls = new THREE.FlyControls(camera);
flyControls.movementSpeed = 25;
flyControls.domElement = document.querySelector("#WebGL-output");
flyControls.rollSpeed = Math.PI / 24;
flyControls.autoForward = true;
flyControls.dragToLook = false;
var ambientLight = new THREE.AmbientLight(0x383838);
scene.add(ambientLight);
// add spotlight for the shadows
var spotLight = new THREE.SpotLight(0xffffff);
spotLight.position.set(100, 140, 130);
spotLight.intensity = 2;
scene.add(spotLight);
// add the output of the renderer to the html element
document.getElementById("WebGL-output").appendChild(webGLRenderer.domElement);
// call the render function
var step = 0;
// setup the control gui
var controls = new function () {
// we need the first child, since it's a multimaterial
};
var gui = new dat.GUI();
var mesh;
var loader = new THREE.OBJMTLLoader();
var load = function (object) {
var scale = chroma.scale(['red', 'green', 'blue']);
setRandomColors(object, scale);
mesh = object;
scene.add(mesh);
};
var texture = THREE.ImageUtils.loadTexture('../assets/textures/Metro01.JPG');
//texture.wrapS = texture.wrapT = THREE.MirroredRepeatWrapping;
loader.load('../assets/models/city.obj', '../assets/models/city.mtl', load);
//texture.repeat.set( 1 , 1);
function setCamControls() {
}
render();
function setRandomColors(object, scale) {
var children = object.children;
if (children && children.length > 0) {
children.forEach(function (e) {
setRandomColors(e, scale)
});
} else {
// no children assume contains a mesh
if (object instanceof THREE.Mesh) {
object.material.color = new THREE.Color(scale(Math.random()).hex());
if (object.material.name.indexOf("building") == 0) {
object.material.emissive = new THREE.Color(0x444444);
object.material.transparent = true;
object.material.opacity = 0.8;
}
}
}
}
function render() {
stats.update();
var delta = clock.getDelta();
if (mesh) {
// mesh.rotation.y+=0.006;
}
flyControls.update(delta);
webGLRenderer.clear();
// render using requestAnimationFrame
requestAnimationFrame(render);
webGLRenderer.render(scene, camera)
}
function initStats() {
var stats = new Stats();
stats.setMode(0); // 0: fps, 1: ms
// Align top-left
stats.domElement.style.position = 'absolute';
stats.domElement.style.left = '0px';
stats.domElement.style.top = '0px';
document.getElementById("Stats-output").appendChild(stats.domElement);
return stats;
}
}
window.onload = init;
</script>
</body>
</html>
23.飞行控件
最新推荐文章于 2024-03-23 20:48:03 发布