23.飞行控件

<!DOCTYPE html>

<html>

<head>
    <title>Example 09.05 - Fly controls </title>
    <script type="text/javascript" src="../libs/three.js"></script>
    <script type="text/javascript" src="../libs/OBJLoader.js"></script>
    <script type="text/javascript" src="../libs/MTLLoader.js"></script>
    <script type="text/javascript" src="../libs/OBJMTLLoader.js"></script>

    <script type="text/javascript" src="../libs/stats.js"></script>
    <script type="text/javascript" src="../libs/dat.gui.js"></script>
    <script type="text/javascript" src="../libs/chroma.js"></script>
    <script type="text/javascript" src="../libs/FlyControls.js"></script>

    <style>
        body {
            /* set margin to 0 and overflow to hidden, to go fullscreen */
            margin: 0;
            overflow: hidden;
        }
    </style>
</head>
<body>

<div id="Stats-output">
</div>
<!-- Div which will hold the Output -->
<div id="WebGL-output">
</div>

<!-- Javascript code that runs our Three.js examples -->
<script type="text/javascript">

    // once everything is loaded, we run our Three.js stuff.
    function init() {


        var clock = new THREE.Clock();

        var stats = initStats();

        // create a scene, that will hold all our elements such as objects, cameras and lights.
        var scene = new THREE.Scene();

        // create a camera, which defines where we're looking at.
        var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);


        // create a render and set the size
        var webGLRenderer = new THREE.WebGLRenderer();
        webGLRenderer.setClearColor(new THREE.Color(0x000, 1.0));
        webGLRenderer.setSize(window.innerWidth, window.innerHeight);
        webGLRenderer.shadowMapEnabled = true;

        // position and point the camera to the center of the scene
        camera.position.x = 100;
        camera.position.y = 100;
        camera.position.z = 300;
        camera.lookAt(new THREE.Vector3(0, 0, 0));


        var flyControls = new THREE.FlyControls(camera);

        flyControls.movementSpeed = 25;
        flyControls.domElement = document.querySelector("#WebGL-output");
        flyControls.rollSpeed = Math.PI / 24;
        flyControls.autoForward = true;
        flyControls.dragToLook = false;

        var ambientLight = new THREE.AmbientLight(0x383838);
        scene.add(ambientLight);

        // add spotlight for the shadows
        var spotLight = new THREE.SpotLight(0xffffff);
        spotLight.position.set(100, 140, 130);
        spotLight.intensity = 2;
        scene.add(spotLight);

        // add the output of the renderer to the html element
        document.getElementById("WebGL-output").appendChild(webGLRenderer.domElement);

        // call the render function
        var step = 0;


        // setup the control gui
        var controls = new function () {
            // we need the first child, since it's a multimaterial


        };

        var gui = new dat.GUI();
        var mesh;

        var loader = new THREE.OBJMTLLoader();
        var load = function (object) {
            var scale = chroma.scale(['red', 'green', 'blue']);
            setRandomColors(object, scale);
            mesh = object;
            scene.add(mesh);
        };


        var texture = THREE.ImageUtils.loadTexture('../assets/textures/Metro01.JPG');
        //texture.wrapS = texture.wrapT = THREE.MirroredRepeatWrapping;
        loader.load('../assets/models/city.obj', '../assets/models/city.mtl', load);
        //texture.repeat.set( 1 , 1);


        function setCamControls() {

        }

        render();

        function setRandomColors(object, scale) {
            var children = object.children;


            if (children && children.length > 0) {
                children.forEach(function (e) {
                    setRandomColors(e, scale)
                });
            } else {
                // no children assume contains a mesh
                if (object instanceof THREE.Mesh) {

                    object.material.color = new THREE.Color(scale(Math.random()).hex());
                    if (object.material.name.indexOf("building") == 0) {
                        object.material.emissive = new THREE.Color(0x444444);
                        object.material.transparent = true;
                        object.material.opacity = 0.8;
                    }
                }
            }
        }


        function render() {
            stats.update();
            var delta = clock.getDelta();

            if (mesh) {
                //   mesh.rotation.y+=0.006;
            }


            flyControls.update(delta);
            webGLRenderer.clear();
            // render using requestAnimationFrame
            requestAnimationFrame(render);
            webGLRenderer.render(scene, camera)
        }

        function initStats() {

            var stats = new Stats();
            stats.setMode(0); // 0: fps, 1: ms

            // Align top-left
            stats.domElement.style.position = 'absolute';
            stats.domElement.style.left = '0px';
            stats.domElement.style.top = '0px';

            document.getElementById("Stats-output").appendChild(stats.domElement);

            return stats;
        }
    }
    window.onload = init;
</script>
</body>
</html>

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three.js是一个JavaScript 3D库,它提供了创建和显示3D图形所需的一切。而three.js飞行控制器(FlyControls)是three.js中的一个控制器,它可以让用户通过键盘或鼠标控制相机进行飞行,实现视图的上下左右前后移动,左右翻滚,跟随鼠标移动等效果。使用FlyControls控制器可以让用户更加自由地探索three.js场景,增强用户体验。 以下是实现three.js飞行控制器的一些要点: 1. 在Vue项目中引入FlyControls控制器。 2. 创建飞行控件实例。 3. 在render中更新飞行控件。 以下是一个使用FlyControls控制器的demo代码: ```javascript <template> <div ref="container"></div> </template> <script> import * as THREE from 'three'; import { FlyControls } from 'three/examples/jsm/controls/FlyControls.js'; export default { mounted() { // 创建场景 const scene = new THREE.Scene(); // 创建相机 const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); camera.position.set(0, 0, 5); // 创建渲染器 const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); this.$refs.container.appendChild(renderer.domElement); // 创建立方体 const geometry = new THREE.BoxGeometry(); const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); const cube = new THREE.Mesh(geometry, material); scene.add(cube); // 创建飞行控件实例 const controls = new FlyControls(camera, renderer.domElement); // 渲染场景 const animate = function () { requestAnimationFrame(animate); controls.update(); renderer.render(scene, camera); }; animate(); }, }; </script> ```
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