今天为大家分享的是在Rpg游戏中十分常见的鼠标滚轮调整摄像机视野效果
using UnityEngine;
using System.Collections;
public class CameraZoom : MonoBehaviour {
// Use this for initialization
void Start () {
Camera.main.orthographic = true;
}
// Update is called once per frame
void Update () {
//Zoom out
if (Input.GetAxis("Mouse ScrollWheel") < 0)
{
//if (Camera.main.fieldOfView <= 100) //false时才有用
// Camera.main.fieldOfView += 2;
if (Camera.main.orthographicSize <= 20)
Camera.main.orthographicSize += 0.5F;
}
//Zoom in
if (Input.GetAxis("Mouse ScrollWheel") > 0)
{
//if (Camera.main.fie