<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title>物体以中心点朝着四方八方移动</title>
<style>
body{margin: 0;}
canvas{width:100%;height: 100%}
</style>
</head>
<body>
<script src="js/three.min.js"></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75,window.innerWidth/window.innerHeight,0.1,1000);
var centerPosition;
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth,window.innerHeight);
document.body.appendChild(renderer.domElement);
var geometry = new THREE.BoxGeometry(1,1,1);
var material = new THREE.MeshBasicMaterial({color:0x00ff00});
var cube1 = new THREE.Mesh(geometry,material);
var cube2 = cube1.clone(); //物体克隆
var cube3 = cube1.clone();
var cube4 = cube1.clone();
cube1.position.x = 5;
cube2.position.y = 5;
cube3.position.z = 5;
cube3.position.x = 5;
cube4.position.x = 4;
cube4.position.y = 4;
cube4.position.z = 4;
scene.add(cube1);
scene.add(cube2);
scene.add(cube3);
scene.add(cube4);
camera.position.z = 50;
centerPosition = SetCenterPosition();
//计算每个物体移动的方向,物体位置减去中心位置
var direction1 = cube1.position.sub(centerPosition);
var direction2 = cube2.position.sub(centerPosition);
var direction3 = cube3.position.sub(centerPosition);
var direction4 = cube4.position.sub(centerPosition);
var cubeCenter = cube1.clone();
cubeCenter.position.set(centerPosition.x,centerPosition.y,centerPosition.z);
console.log("cubeCenter:"+cubeCenter.position.x);
scene.add(cubeCenter);
var animate = function()
{
requestAnimationFrame(animate);
BaoZhaUpdate(cube1,direction1);
BaoZhaUpdate(cube2,direction2);
BaoZhaUpdate(cube3,direction3);
BaoZhaUpdate(cube4,direction4);
renderer.render(scene,camera);
};
animate();
//设置中心点
function SetCenterPosition()
{
var pos=new THREE.Vector3(0,0,0);
//四个物体位置相加
pos.add(cube1.position);
pos.add(cube2.position);
pos.add(cube3.position);
pos.add(cube4.position);
var count = 4;
pos = pos.divideScalar(count); //得出平均位置
console.log("pos:"+pos.x);
return pos;
}
function BaoZhaUpdate(cube,direction)
{
//console.log("direction:"+direction.x);
//设置物体移动
cube.position.set(cube.position.x+direction.x*0.01,cube.position.y+direction.y*0.01,cube.position.z+direction.z*0.01);
}
</script>
</body>
</html>