1.摄像机放Player上,射线机代码
using UnityEngine;
using System.Collections;
public class Camera : MonoBehaviour {
public GameObject player;
private Vector3 rot = new Vector3(0, 0, 0);
public float speed;
// Use this for initialization
void Start() {
}
// Update is called once per frame
void Update() {
Move111();
}
void Move111() {
float MouseX = Input.GetAxis("Mouse X") * speed;
float MouseY = Input.GetAxis("Mouse Y") * speed;
rot.x = rot.x - MouseY;
rot.y = rot.y + MouseX;
rot.z = 0;
transform.eulerAngles = rot;
player.transform.eulerAngles = new Vector3(0, rot.y, 0);
if (rot.x <= -70) {
transform.eulerAngles = new Vector3(-70, rot.y, 0);
}
if (rot.x >= 10) {
transform.eulerAngles = new Vector3(10, rot.y, 0);