2021-01-04Socket套接字同步模式-当前同步服务器每次处理一个客户端请求

服务端 vs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;

namespace echo
{
    class Program
    {
        static void Main(string[] args)
        {
            //socket
            Socket listenfd = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
            //Bind
            IPAddress ipAdr = IPAddress.Parse("127.0.0.1");
            IPEndPoint ipEp = new IPEndPoint(ipAdr,1234);
            listenfd.Bind(ipEp);
            //Listen
            listenfd.Listen(0);
            Console.WriteLine("[服务器]启动成功");
            while (true)
            {
                //Accept
                Socket connfd = listenfd.Accept();
                Console.WriteLine("[服务器]Accept");
                //Recv
                byte[] readBuff = new byte[1024];
                int count = connfd.Receive(readBuff);
                string str = System.Text.Encoding.UTF8.GetString(readBuff,0,count);
                Console.WriteLine("[服务器接收]"+str);
                //Send
                byte[] bytes = System.Text.Encoding.Default.GetBytes("serv echo"+str);
                connfd.Send(bytes);
            }
        }
    }
}

客户端unity

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Net;
using System.Net.Sockets;
using UnityEngine.UI;

public class net : MonoBehaviour
{
    //与服务端的套接字
    Socket socket;
    //服务端的IP和端口
    public InputField hostInput;
    public InputField portInput;
    //文本框
    public Text recvText;
    public Text clientText;
    //接收缓冲区
    const int BUFFER_SIZE = 1024;
    byte[] readBuff = new byte[BUFFER_SIZE];

    public void Connetion()
    {
        //socket
        socket = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
        //Connect
        string host = hostInput.text;
        int port = int.Parse(portInput.text);
        socket.Connect(host,port);
        clientText.text = "客户端地址" + socket.LocalEndPoint.ToString();
        //send
        string str = System.DateTime.Now.ToString();
        byte[] bytes = System.Text.Encoding.Default.GetBytes(str);
        socket.Send(bytes);
        //recv
        int count = socket.Receive(readBuff);
        str = System.Text.Encoding.UTF8.GetString(readBuff,0,count);
        recvText.text = str;
        //close
        socket.Close();
    }
}

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