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接上一篇:[Unity]Mirror联网插件——基本信息同步(一)
新增代码(绿色部分):
using System.Collections;
using UnityEngine;
using Mirror;public class CommandDemo : NetworkBehaviour
{
public override void OnStartLocalPlayer()
{
base.OnStartLocalPlayer();
StartCoroutine(__RandomizeColor());
}private void SetColor(Color32 color)
{
SpriteRenderer renderer = GetComponent<SpriteRenderer>();
renderer.color = color;
}private IEnumerator __RandomizeColor()
{
WaitForSeconds wait = new Wa