代码如下:
using UnityEngine;
using System.Collections;
using System;
using System.IO;
public class MyPluginClass
{
static public void SetPluginPath()
{
Debug.Log("MyPluginClass: " + Application.dataPath);
string currentPath = System.Environment.GetEnvironmentVariable("PATH", EnvironmentVariableTarget.Process);
#if UNITY_5
#if UNITY_EDITOR_32
string dllPath = Application.dataPath
+ Path.AltDirectorySeparatorChar + "Plugins"
+ Path.AltDirectorySeparatorChar + "x86";
#elif UNITY_EDITOR_64
string dllPath = Application.dataPath
+ Path.AltDirectorySeparatorChar + "Plugins"
+ Path.AltDirectorySeparatorChar + "x86_64";
#else //build runtime
string dllPath = Application.dataPath
+ Path.AltDirectorySeparatorChar + "Plugins";
#endif
#else
#if UNITY_EDITOR
string dllPath = Application.dataPath
+ Path.AltDirectorySeparatorChar + "Plugins"
+ Path.AltDirectorySeparatorChar + "x86";
#else
string dllPath = Application.dataPath
+ Path.AltDirectorySeparatorChar + "Plugins";
#endif
#endif
// Debug.Log("MyPluginClass: " + currentPath + Path.PathSeparator + dllPath);
//string str = currentPath.Remove(currentPath.LastIndexOf(':')-2);
//Environment.SetEnvironmentVariable("PATH", str, EnvironmentVariableTarget.Process);
if (currentPath.Contains(dllPath) == false)
{
Environment.SetEnvironmentVariable("PATH", currentPath + Path.PathSeparator + dllPath, EnvironmentVariableTarget.Process);
}
else
{
Debug.Log("dll path existing!!");
Debug.Log("currentPath: " + currentPath);
}
}
}