using UnityEngine; using System.Collections; public class RayTest : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { if(Input.GetMouseButton(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);//从摄像机发出到点击坐标的射线 RaycastHit hitInfo; if(Physics.Raycast(ray,out hitInfo)) { Debug.DrawLine(ray.origin,hitInfo.point);//划出射线,只有在scene视图中才能看到 GameObject gameObj = hitInfo.collider.gameObject; Debug.Log("click object name is " + gameObj.name); if(gameObj.tag == "boot")//当射线碰撞目标为boot类型的物品 ,执行拾取操作 { Debug.Log("pick up!"); } } } } }
unity 射线拾取物体
最新推荐文章于 2024-07-08 20:25:41 发布