一.trigger
#player formation
(0, 0, 0, [(key_clicked, key_space)], [
(store_current_scene, ":scene_id"),
(get_player_agent_no, ":player_agent"),
(agent_get_team, ":player_team", ":player_agent"),
(try_begin),
(agent_slot_eq, ":player_agent", slot_agent_iron_calvalry_state, 0),
(assign, ":target_iron_calvary_index", -1),
(try_for_range, ":iron_calvalry_index", 0, 20),
(eq, ":target_iron_calvary_index", -1),
(call_script, "script_get_value_by_scene_2d_array_index", ":scene_id", slot_scene_iron_calvalry_array, ":iron_calvalry_index", slot_iron_calvalry_state, slot_scene_iron_calvalry_array_size),
(assign, ":iron_calvalry_state", reg0),
(eq, ":iron_calvalry_state", 1),
(call_script, "script_get_v