using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using UnityEngine.UI;
using LCPrinter;
using UnityEngine.AI;
public class ScreenshotAndPrint : MonoBehaviour {
public Texture2D texture2D;
public string printerName = "";
public int copies = 1;
public InputField inputField;
//private bool shoot = false;
// Use this for initialization
void Start () {
///更改前两个值为剪切图片的大小
texture2D = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false);
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown(KeyCode.Q))
{
StartCoroutine(CaptureTexture());
}
}
//void OnGUI()
//{
// ///将截除的图片以填充的方式绘制在屏幕中指定的Rect(10,10,256,256);
// if (shoot)