unity插件开发类:
[MenuItem("Asset/Build AssetBundles From Directory of Files")] //在菜单栏生成菜单
[Tooltip("hp")] //鼠标hover的时候显示一个tooltip
[Range(0f, 1f)] //float slider生成一个滑条控制
[Range(0, 15)] //int slider********public int CloudRangeInt = 1;
[Header("OtherAttr")]//可以将属性隔离开,形成分组的感觉,标题分组栏***********public float CloudHeader = 1f;
[Space(30)]//可以与上面形成一个空隙
[HideInInspector]//使属性在inspector中隐藏,但是还是可序列化,想赋值可以通过写程序赋值序列化*****public float CloudHideInInspector = 1f;
[NonSerialized]//使public属性不能序列化****public float CloudNonSerialized = 1f;
[SerializeField]//使private属性可以被序列化,在面板上显示并且可以读取保存******//private bool CloudSerializeField = true;
unity开发类:
AsyncOperation,异步加载需要他2018.01.03