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using UnityEngine;
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using System.Collections;
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public class StartScreenGUI : MonoBehaviour {
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private AsyncOperation asyncOpe;
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void Start(){
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asyncOpe = Application.LoadLevelAsync( "Play" );
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asyncOpe.allowSceneActivation = false; //是否允许场景激活
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}
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void Update(){
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if( asyncOpe.isDone == true ){
Debug.Log("Loaded");
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}else{
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Debug.Log(" progress = " +asyncOpe.progress);
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}
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}
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}
unity异步加载场景获取进度实例[笔记]
最新推荐文章于 2024-07-04 23:22:27 发布