if (Input.GetMouseButton(0))
{
float fx = Input.GetAxis("Mouse X");
float fz = Input.GetAxis("Mouse Y");
{
float fx = Input.GetAxis("Mouse X");
float fz = Input.GetAxis("Mouse Y");
transform.Translate(fx* _Move_Speed, 0,fz* _Move_Speed);
//限制Mathf.Clamp(被限制值,最小,最大)
transform.position=new Vector3( Mathf.Clamp(transform.position.x , -4.5F, 4.5F), transform.position.y, Mathf.Clamp(transform.position.z , -1F, 13F));}
//同时,手机触摸实现
//if (Input.touchCount /*点击屏幕有几根手指*/> 0 && Input.GetTouch(0).phase/*当前触摸状态*/ == TouchPhase.Moved/*触摸状态为移动*/)
//{
// // 从上一帧开始手指的移动
// Vector2 touchDeltaPosition = Input.GetTouch(0).deltaPosition/*上一帧到目前移动的距离*/;
// transform.Translate(vector3());
//}