**#Unity快速读取Excel表**
项目开发过程中,策划们可能会配置很多的数据放在不同的Excel当中,如商城物品等,那么我们程序就需要通过读取Excel的内容,已供程序使用。
下面是读取的Excel表内容:
首先在Unity中导入以下dll文件:
dll下载地址:
链接:https://pan.baidu.com/s/1iCmAn1sHpdzeaZY1u1x4Sw
提取码:njvm
…
加载Excel的代码方法:
加载Excel中的行列中的数据代码:
注意:红圈中的字符名要和Excel表的Sheet名一致!(如下图)
创建一个字典用来存储Excel的数据!
Ok,Excel表的数据已经全部存储到了字典中!当然,这个方法只适用于Unity编辑器模式,如果需要在IOS或者安卓中读取表请参照以下方法:
把Excel中的内容编辑成.asset文件:
读取:
public class ExcelAccess
{
public static string Excel = "Excel/config";
//查询eyes表
public static List<Eyes> SelectEyesTable()
{
string excelName = Excel + ".xlsx";
string sheetName = "eyes";
DataRowCollection collect = ExcelAccess.ReadExcel(excelName, sheetName);
List<Eyes> eyesArray = new List<Eyes>();
for (int i = 1; i < collect.Count; i++)
{
if (collect[i][1].ToString() == "") continue;
Eyes menu = new Eyes
{
ID = int.Parse(collect[i][0].ToString()),
realName = collect[i][1].ToString(),
unlock_Gold = float.Parse(collect[i][2].ToString()),
unlock_Stage = float.Parse(collect[i][3].ToString()),
up_Gold = float.Parse(collect[i][4].ToString()),
up_glod_Growth = float.Parse(collect[i][5].ToString()),
basic_add_Score = float.Parse(collect[i][6].ToString()),
up_add_Score = float.Parse(collect[i][7].ToString()),
};
eyesArray.Add(menu);
}
return eyesArray;
}
public static List<Animal> SelectAnimalTable()
{
string excelName = Excel + ".xlsx";
string sheetName = "animal";
DataRowCollection collect = ExcelAccess.ReadExcel(excelName, sheetName);
List<Animal> animalArray = new List<Animal>();
for (int i = 1; i < collect.Count; i++)
{
if (collect[i][1].ToString() == "") continue;
Animal animal = new Animal
{
ID = int.Parse(collect[i][0].ToString()),
realName = collect[i][1].ToString(),
hp = int.Parse(collect[i][2].ToString()),
dropGold = int.Parse(collect[i][3].ToString()),
};
animalArray.Add(animal);
}
return animalArray;
}
/// <summary>
/// 读取 Excel ; 需要添加 Excel.dll; System.Data.dll;
/// </summary>
/// <param name="excelName">excel文件名</param>
/// <param name="sheetName">sheet名称</param>
/// <returns>DataRow的集合</returns>
static DataRowCollection ReadExcel(string excelName, string sheetName)
{
string path = Application.dataPath + "/" + excelName;
FileStream stream = File.Open(path, FileMode.Open, FileAccess.Read, FileShare.Read);
IExcelDataReader excelReader = ExcelReaderFactory.CreateOpenXmlReader(stream);
DataSet result = excelReader.AsDataSet();
//int columns = result.Tables[0].Columns.Count;
//int rows = result.Tables[0].Rows.Count;
//tables可以按照sheet名获取,也可以按照sheet索引获取
//return result.Tables[0].Rows;
return result.Tables[sheetName].Rows;
}
}
/// <summary>
/// 基于ScriptObject的BookHolder类
/// </summary>
public class BookHolderAnimal: ScriptableObject
{
public List<Animal> animal;
}
public class BookHolderEyes:ScriptableObject
{
public List<Eyes> eyes;
}
[System.Serializable]
public struct Eyes
{
public float ID;//id
public string realName;//读取的名字
public float unlock_Gold;//金币资源
public float unlock_Stage;//第几关卡
//升级金币=基础金币+2的(升级等级-1)平方*金币系数
public float up_Gold;//基础金币
public float up_glod_Growth;//金币系数
//升级后的附加属性=基础附加属性+(升级等级-1)*升级附加属性系数
public float basic_add_Score;//基础附加属性
public float up_add_Score;//升级附加属性系数
}
[System.Serializable]
public class Animal
{
public int ID;//id
public string realName;//读取的名字
public int hp;//血量
public int dropGold;//过关的金币
}
打包成.asset文件:
public class CreatAessets : Editor
{
[MenuItem("BuildAsset/Build ExcelEyes Asset")]
public static void ExcuteEyesBuild()
{
BookHolderEyes holder = ScriptableObject.CreateInstance<BookHolderEyes>();
//查询excel表中数据,赋值给asset文件
holder.eyes= ExcelAccess.SelectEyesTable();
string path = "Assets/Resources/Excel/ExcelEyes.asset";
AssetDatabase.CreateAsset(holder, path);
AssetDatabase.Refresh();
}
[MenuItem("BuildAsset/Build ExcelAnimal Asset")]
public static void ExcuteAnimalBuild()
{
BookHolderAnimal holder = ScriptableObject.CreateInstance<BookHolderAnimal>();
//查询excel表中数据,赋值给asset文件
holder.animal = ExcelAccess.SelectAnimalTable();
string path = "Assets/Resources/Excel/ExcelAnimal.asset";
AssetDatabase.CreateAsset(holder, path);
AssetDatabase.Refresh();
}
}
打包出来的文件:
读取:
string eyesName = "Excel/ExcelEyes";
string animalName = "Excel/ExcelAnimal";
BookHolderEyes asset = Resources.Load<BookHolderEyes>(eyesName);
foreach (Eyes e in asset.eyes)
{
Debug.Log("eyesID:" + e.ID);
Debug.Log("eyesName:" + e.realName);
Debug.Log("eyesUnlockGlod:" + e.unlock_Gold);
Debug.Log("eyesStage:" + e.unlock_Stage);
Debug.Log("eyesUpGold:" + e.up_Gold);
Debug.Log("eyesGlodGrowth:" + e.up_glod_Growth);
Debug.Log("eyesBasicScore:" + e.basic_add_Score);
Debug.Log("eyesUpaddScore:" + e.up_add_Score);
}
BookHolderAnimal holder = Resources.Load<BookHolderAnimal>(animalName);
foreach (Animal item in holder.animal)
{
Debug.Log("animId:" + item.ID);
Debug.Log("animName:" + item.realName);
Debug.Log("animHp:" + item.hp);
Debug.Log("animDropGold:" + item.dropGold);
}
记得把这两个类单独分离出来!记得把这两个类单独分离出来!记得把这两个类单独分离出来!
Ok 就介绍到这里了!