Unity Http Get方法连接Web Server _jueyue&shitian

GET可行,POST不可行,网上未找到合适的解决UnityWebRequest无法POST FROM问题的答案

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Security.Cryptography;
using System.Security.Authentication;
using LitJson;
using System;
using System.Globalization;
using System.IO;
using System.Net;
using UnityEngine.Networking;
/// <summary>
/// {"msg":"登录成功!","acc":"c324","data":[{"studentid":"76","studentname":"王二小","relation":"姑姑"},{"studentid":"78","studentname":"王四小","relation":"爷爷"},{"studentid":"77","studentname":"王三小","relation":"爷爷"}],"userid":223,"status":true,"username":"王伟","token":"40c37a25c3322da835ed8e42e3e90361"}
/// </summary>
public class CassHTTP_shitian : MonoBehaviour
{
    string acc = "c324";//登录界面时获得,临时定义用于测试
    string pwd = "000000";登录界面时获得,临时定义用于测试
  
    static string key = "约定的私钥";

    string userid = "223";//login后从返回字段中获得,临时定义用于测试
    string studentid = "76";//login后从返回字段中获得,临时定义用于测试
    string token;//login后返回的令牌

    string start_time;
    string end_time;
    string train_content;
    string app_name;
    int score;

    string sgl;//login使用的字符串
    string trainSgl;//上传训练数据时使用的字符串
    string signForLogin;//login sign
    string signForTrain;//train data upload sign

    void Start()
    {
        //进入游戏获得
        train_content = "近视训练";
        app_name = "悦瞳小球";

        //login时使用的sign在用户输入完用户名之后获得     
        string forLoginMD5 = acc + GetExternalIP() + key;//获取原sign拼接字符串
        signForLogin = GetMD5(forLoginMD5.Replace("\n", ""));//处理字符串并加密

        //拼接Login的get请求
        sgl = "acc=" + acc + "&pwd=" + pwd + "&sign=" + signForLogin;
        //get  采用Login网址加数据字符串的方式
        StartCoroutine(SendGetLogin("http://约定的login url?"+sgl));//可行
        //StartCoroutine(Send("约定的login url?"+ sgl));//可行
        //StartCoroutine(UploadLoginData());//登陆失败 账号不能为空
        //StartCoroutine(UploadTrainInfoData());

    }
    private void Update()
    {
        if (Input.GetMouseButtonDown(0))//模拟update监测到的游戏结束时刻
        { 
            //游戏代码中获取start_time  end_time后传值
            start_time = DateTime.Now.ToString("yyyy-MM-dd' 'HH:mm:ss");//游戏开始获得
            end_time = DateTime.Now.ToString("yyyy-MM-dd' 'HH:mm:ss");//游戏结束获得
            //游戏结束获得总分数         
            score = 88888;
            //Login成功获得返回值后加密训练数据提交需要使用的字符串并加密
            string forMd5TrainSign = userid + studentid + GetExternalIP() + token + key;
            signForTrain = GetMD5(forMd5TrainSign.Replace("\n", ""));
            trainSgl = "userid=" + userid + "&studentid=" + studentid + "&sign=" + signForTrain +"&start_time="+start_time+ "&end_time="+end_time+"&train_content=" + train_content + "&app_name=" + app_name + "&score=" + score;
            string url = "http://www.crchf.com/wifs/train.do?" + trainSgl;
            StartCoroutine(SendTrainDataGet(url));
        }
    }

 IEnumerator UploadTrainInfoData()//此post方法连接未成功
    {
        WWWForm form = new WWWForm();
        form.AddField("userid", userid);//
        form.AddField("studentid", studentid);//
        form.AddField("sign", signForTrain);
        form.AddField("start_time", System.DateTime.Now.ToString("YYYY-MM-DD hh:mm:ss"));
        form.AddField("end_time", System.DateTime.Now.ToString("YYYY-MM-DD hh:mm:ss"));
        form.AddField("train_content", "近视训练");
        form.AddField("app_name", "悦瞳小球");
        form.AddField("score", 1000);


        using (UnityWebRequest www = UnityWebRequest.Post("http://www.crchf.com/wifs/train.do", form))
        {
           
            yield return www.SendWebRequest();

            if (www.isNetworkError || www.isHttpError)
            {
                Debug.Log(www.error);
            }
            else
            {
                Debug.Log(www.downloadHandler.text);
            }
        }
    }

 private string GetMD5(string msg)//MD5加密函数返回加密后字符串
    {
        byte[] result = ((HashAlgorithm)CryptoConfig.CreateFromName("MD5")).ComputeHash(Encoding.UTF8.GetBytes(msg));
        StringBuilder output = new StringBuilder(16);
        for (int i = 0; i < result.Length; i++)
        {
            // convert from hexa-decimal to character 
            output.Append((result[i]).ToString("x2", System.Globalization.CultureInfo.InvariantCulture));
        }
        return output.ToString();
    }
    public string GetExternalIP()//获取客户端external ip
    {
        return new WebClient().DownloadString("http://icanhazip.com");
    }
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值