UNITY_UV_STARTS_AT_TOP
Always defined with value of 1 or 0. A value of 1 is on platforms where Texture V coordinate is 0 at the “top” of the Texture. Direct3D-like platforms use value of 1; OpenGL-like platforms use value of 0.
Render Texture coordinates
Vertical Texture coordinate conventions differ between two types of platforms: Direct3D-like and OpenGL-like.
1. Direct3D-like: The coordinate is 0 at the top and increases
downward. This applies to Direct3D, Metal and consoles.
2. OpenGL-like:
The coordinate is 0 at the bottom and increases upward. This applies
to OpenGL and OpenGL ES.
Image效果和在uv中绘制是shader中需要注意坐标问题的两个地方。
o.screenPos = o.pos;