HOUDINI 神经生成的原理
教程
https://www.bilibili.com/video/BV1h7411t7hU?from=search&seid=10485103029554077705
如有冒犯,敬请告知-侵删
外层a个点,内层体积化b个点
1取外层点
2外层点寻找附近的点,3并计算出方向,4将当前点加上步长x方向创建新的点,5并将新的点添加到外层中
取外层点1
Blast1->
Nearpoint:
i[]@nearparray;
f@radius = chf("radius")
int nearpt = nearpoint(0,'outside',@P,f@radius ); //查找outside组中0.1半径内的所有点的数量
int narray[] = array(@ptnum); //对每个点建立一个数组
setpointattrib(0,'nearparray',nearpt,narray,'append'); //如果第一步中查找的点数量不为-1,将当前点加入数组中
attackline:
if (len(i[]@nearparray) > 0){ //如果组的数量大于0
//平均化附近点的方向,找出下一个点的位置
vector direct = {0,0,0};
foreach (int p;i[]@nearparray){
vector pattrib = point(0,'P',p);
direct = direct + normalize(pattrib-@P); //
}
f@length = chf("length");
vector nextpos = @P + normalize(direct)*@length; 0.01
int nextpoint = addpoint(0,nextpos); //下一点的位置
setpointgroup(0,'outside',nextpoint,1,'set'); //将新点加入下一次计算的组中
int prim = addprim(0,'polyline'); //绘制连线
addvertex(0,prim,@ptnum);
addvertex(0,prim,nextpoint);
}
//出现不显示时,调整length和radius两值 调整搜索范围和长度
Removepoint: //删除点
int nps[] = nearpoints(0,'inside',@P,0.05);
foreach (int p;nps){
removepoint(0,p);
}