void OnSceneGUI () {
Ray ray = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
RaycastHit hitInfo = new RaycastHit();
if (Physics.Raycast(ray, out hitInfo))
{
}
}
void OnSceneGUI () {
Ray ray = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
RaycastHit hitInfo = new RaycastHit();
if (Physics.Raycast(ray, out hitInfo))
{
}
}