1、继承EditorWindow,实现void CustomSceneGUI(SceneView sceneView)
2、鼠标事件用Event e = Event.current; 判断点击if (e.type == EventType.MouseDown)
3、拾取射线用Ray terrain = HandleUtility.GUIPointToWorldRay(e.mousePosition);
1、继承EditorWindow,实现void CustomSceneGUI(SceneView sceneView)
2、鼠标事件用Event e = Event.current; 判断点击if (e.type == EventType.MouseDown)
3、拾取射线用Ray terrain = HandleUtility.GUIPointToWorldRay(e.mousePosition);