#2D射线检测
##鼠标位置实时检测射线碰撞信息.
Ray unkown = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
var hit = Physics2D.GetRayIntersection(unkown);
if (hit.collider == null) return;
#2D射线检测
##鼠标位置实时检测射线碰撞信息.
Ray unkown = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
var hit = Physics2D.GetRayIntersection(unkown);
if (hit.collider == null) return;