public class platform : MonoBehaviour
{
private void Start()
{
Resize();
}
void Resize()
{
float width = GetComponent<SpriteRenderer>().bounds.size.x;
Vector3 scale = transform.localScale ;
scale.x = (Camera.main.orthographicSize * 2 / Screen.height * Screen.width) / width;//屏幕宽/屏幕高=相机宽/相机高,相机宽=图片宽*图片在x轴的缩放系数
transform.localScale = scale;
}
}