7.2单片机间的串口通信(有问题-待改错)

两个单片机用的同一个代码

main.c

#include "stm32f10x.h"                  // Device header
#include "Delay.h"
#include "OLED.h"
#include "LED.h"
#include "Serial.h"
#include "Key.h"
uint8_t KeyNum;
uint8_t RxData;

int main(void)
{
	OLED_Init();
	LED_Init();
	Key_Init();
	Serial_Init();
	OLED_ShowString(1,1,"reception");
	
	
	
	while (1)
	{
		KeyNum=Key_GetNum();
		if(KeyNum==1){
			LED1_Turn();
			Serial_SendByte(0x41);
//			uint8_t MyArray[] = {0x42, 0x43, 0x44, 0x45};
//			Serial_SendArray(MyArray, 4);
		}
		if(KeyNum==2){
			LED1_Turn();
			Serial_SendByte(0x42);
	
//			char String[100];
//			sprintf(String, "\r\nNum3=%d", 333);
//			Serial_SendString(String);
		}
		
		if (Serial_GetRxFlag() == 1)
		{
			RxData = Serial_GetRxData();
			Serial_SendByte(RxData);
			Serial_Printf("\r\n");
			OLED_ShowHexNum(2, 1, RxData, 2);
		}

		
	}
}

Serial.c

#include "stm32f10x.h"                  // Device header
#include <stdio.h>
#include <stdarg.h>

uint8_t Serial_RxData;
uint8_t Serial_RxFlag;

void Serial_Init(void)
{
	RCC_APB2PeriphClockCmd(RCC_APB2Periph_USART1, ENABLE);
	RCC_APB2PeriphClockCmd(RCC_APB2Periph_GPIOA, ENABLE);
	
	GPIO_InitTypeDef GPIO_InitStructure;
	GPIO_InitStructure.GPIO_Mode = GPIO_Mode_AF_PP;//复用推挽输出
	GPIO_InitStructure.GPIO_Pin = GPIO_Pin_9;
	GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
	GPIO_Init(GPIOA, &GPIO_InitStructure);

	GPIO_InitStructure.GPIO_Mode = GPIO_Mode_IPU;//上拉
	GPIO_InitStructure.GPIO_Pin = GPIO_Pin_10;
	GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
	GPIO_Init(GPIOA, &GPIO_InitStructure);
	
	USART_InitTypeDef USART_IS;
	USART_IS.USART_BaudRate = 9600 ;//波特率,会自动计算分频系数
	USART_IS.USART_HardwareFlowControl = USART_HardwareFlowControl_None;//硬件流控制,不使用流控
	USART_IS.USART_Mode = USART_Mode_Tx|USART_Mode_Rx;//开启发送和接收
	USART_IS.USART_Parity = USART_Parity_No;
	USART_IS.USART_StopBits = USART_StopBits_1;//停止位 1位
	USART_IS.USART_WordLength = USART_WordLength_8b;//字长
	USART_Init(USART1, &USART_IS);
	
	USART_ITConfig(USART1,USART_IT_RXNE,ENABLE);
	NVIC_PriorityGroupConfig(NVIC_PriorityGroup_2);

    // 配置NVIC
		NVIC_InitTypeDef NVIC_InitStruct;
    NVIC_InitStruct.NVIC_IRQChannel = USART1_IRQn;
    NVIC_InitStruct.NVIC_IRQChannelCmd = ENABLE;
    NVIC_InitStruct.NVIC_IRQChannelPreemptionPriority = 0; 
    NVIC_InitStruct.NVIC_IRQChannelSubPriority = 0;       
    NVIC_Init(&NVIC_InitStruct);
	
	USART_Cmd(USART1, ENABLE);//使能
}

void Serial_SendByte(uint8_t Byte)
{
	USART_SendData(USART1, Byte);
	while (USART_GetFlagStatus(USART1, USART_FLAG_TXE) == RESET);//等待标志位置1
	//不需要手动清0
}

void Serial_SendArray(uint8_t *Array, uint16_t Length)
{
	uint16_t i;
	for (i = 0; i < Length; i ++)
	{
		Serial_SendByte(Array[i]);
	}
}

void Serial_SendString(char *String)
{
	uint8_t i;
	for (i = 0; String[i] != '\0'; i ++)
	{
		Serial_SendByte(String[i]);
	}
}

uint32_t Serial_Pow(uint32_t X, uint32_t Y)
{
	uint32_t Result = 1;
	while (Y --)
	{
		Result *= X;
	}
	return Result;
}

void Serial_SendNumber(uint32_t Number, uint8_t Length)
{
	uint8_t i;
	for (i = 0; i < Length; i ++)
	{
		Serial_SendByte(Number / Serial_Pow(10, Length - i - 1) % 10 + '0');
	}
}

int fputc(int ch, FILE *f)
{
	Serial_SendByte(ch);
	return ch;
}

void Serial_Printf(char *format, ...)
{
	char String[100];
	va_list arg;
	va_start(arg, format);
	vsprintf(String, format, arg);
	va_end(arg);
	Serial_SendString(String);
}

uint8_t Get_Serial_RxData(void){
	return Serial_RxData;
}

uint8_t Get_Serial_RxFlag(void){
	if(Serial_RxFlag==1){
		Serial_RxFlag=0;
		return 1;
	}
	return 0;
}


uint8_t Serial_GetRxFlag(void)
{
	if (Serial_RxFlag == 1)
	{
		Serial_RxFlag = 0;
		return 1;
	}
	return 0;
}

uint8_t Serial_GetRxData(void)
{
	return Serial_RxData;
}

void USART1_IRQHandler(void)
{
	if (USART_GetITStatus(USART1, USART_IT_RXNE) == SET)
	{
		Serial_RxData = USART_ReceiveData(USART1);
		Serial_RxFlag = 1;
		USART_ClearITPendingBit(USART1, USART_IT_RXNE);
	}
}

Key和LED用的都是前面的基本的

接线

演示

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值