UnityAPI—Time类

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class API02Time : MonoBehaviour {

    public Transform cube;
    public int runCount = 10000;
    // Use this for initialization
    void Start()
    {
        //Debug.Log("Time.deltaTime:" + Time.deltaTime);
        //Debug.Log("Time.fixedDeltaTime:" + Time.fixedDeltaTime);
        //Debug.Log("Time.fixedTime:" + Time.fixedTime);
        //Debug.Log("Time.frameCount:" + Time.frameCount);
        //Debug.Log("Time.realtimeSinceStartup:" + Time.realtimeSinceStartup);
        //Debug.Log("Time.smoothDeltaTime:" + Time.smoothDeltaTime);
        //Debug.Log("Time.time:" + Time.time);
        //Debug.Log("Time.timeScale:" + Time.timeScale);
        //Debug.Log("Time.timeSinceLevelLoad:" + Time.timeSinceLevelLoad);
        //Debug.Log("Time.unscaledTime:" + Time.unscaledTime);

        float time00 = Time.realtimeSinceStartup;
        for (int i = 0; i < runCount; i++)
        {
            Method0();
        }
        float time0 = Time.realtimeSinceStartup;
        Debug.Log(time0 - time00);

        float time1 = Time.realtimeSinceStartup;
        for (int i = 0; i < runCount; i++)
        {
            Method1();
        }
        float time2 = Time.realtimeSinceStartup;
        Debug.Log(time2 - time1);

        float time3 = Time.realtimeSinceStartup;
        for (int i = 0; i < runCount; i++)
        {
            Method2();
        }
        float time4 = Time.realtimeSinceStartup;
        Debug.Log(time4 - time3);
    }
    
    // Update is called once per frame
    void Update () {
        //Debug.Log("Time.deltaTime:" + Time.deltaTime);
        //Debug.Log("Time.fixedDeltaTime:" + Time.fixedDeltaTime);
        //Debug.Log("Time.fixedTime:" + Time.fixedTime);
        //Debug.Log("Time.frameCount:" + Time.frameCount);
        //Debug.Log("Time.realtimeSinceStartup:" + Time.realtimeSinceStartup);
        //Debug.Log("Time.smoothDeltaTime:" + Time.smoothDeltaTime);
        //Debug.Log("Time.time:" + Time.time);
        //Debug.Log("Time.timeScale:" + Time.timeScale);
        //Debug.Log("Time.timeSinceLevelLoad:" + Time.timeSinceLevelLoad);
        //Debug.Log("Time.unscaledTime:" + Time.unscaledTime);
        //cube.Translate(Vector3.forward *Time.deltaTime*3 );
        //Time.timeScale = 3f;

        
    }

    void Method0()
    {

    }

    void Method1()
    {
        int i = 2;
        i += 2;
        i += 2;
    }
    void Method2()
    {
        int i = 2;
        i *= 2;
        i *= 2;
    }
}

 

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