三子棋游戏

首先在头文件里声明游戏过程中用到的方法

  • game.h
#ifndef  __GAME_H__
#define __GAME_H__
//#pragma once//预防头文件重复引用
#include<stdio.h>
#include<windows.h>
#define ROW 3
#define COL 3
void InitBoard(char board[][COL], int row, int col);
void ShowBoard(char board[][COL], int row, int col);
void PlayerMove(char board[][COL], int row, int col);
void ComputerMove(char board[][COL], int row, int col);
char IsWin(char board[][COL], int row, int col);
#endif

实现方法

  • game.c
#include"game.h"

void InitBoard(char board[][COL], int row, int col)
{
	for (int i = 0; i < row; i++)
	{
		for (int j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}
void ShowBoard(char board[][COL], int row, int col)
{
	printf("****************************\n");
	for (int i = 0; i < row; i++)
	{
		for (int j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
			{
				printf("|");
			}
		}
		printf("\n");
		//--- 控制行数
		if (i < row - 1)
		{
			//循环控制---的列数
			for (int j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
			}
			printf("\n");
		}
	}
	printf("****************************\n");
}

void PlayerMove(char board[][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	while (1)
	{
		printf("请输入你的坐标(例:1 2):\n");
		scanf("%d%d", &x, &y);//1 3 --> 0  2
		if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = 'X';
				break;
			}
		}
		else
		{
			printf("坐标不合法,请重新输入:\n");
		}
	}
}

void ComputerMove(char board[][COL], int row, int col)
{
	while (1)
	{
		int x = rand() % ROW;//row==3  --> 0,1,2
		int y = rand() % COL;
		if (board[x][y] == ' ')
		{
			board[x][y] = 'O';
			break;
		}
	}
}

char IsWin(char board[][COL], int row, int col)
{
	for (int i = 0; i < row; i++)
	{
		//行
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] &&
			board[i][0] != ' ')
		{
			return board[i][0];
		}
		//列
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] &&
			board[0][i] != ' ')
		{
			return board[0][i];
		}

		//对角线
		if (board[0][0] == board[1][1] && board[1][1] == board[2][2] &&
			board[0][0] != ' ')
		{
			return board[0][0];
		}

		if (board[0][2] == board[1][1] && board[1][1] == board[2][0] &&
			board[0][2] != ' ')
		{
			return board[0][2];
		}

		//是否是平局--》棋盘里面已经放满了
		if (IsFull(board, row, col) == 1)
		{
			return 'Q';//证明是平局
		}
	}
	return ' ';//代表没有人赢
}

static int IsFull(char board[][COL], int row, int col)
{
	for (int i = 0; i < row; i++)
	{
		for (int j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;//没有满
			}
		}
	}
	return 1;//满
}

完成菜单编写,实现游戏

  • test.c
#include"game.h"
void menu()
{
	printf("***********************\n");
	printf("********0.exit********\n");
	printf("********1.play**********\n");
	printf("***********************\n");
}
void game()
{
	char board[ROW][COL] = { 0 };
	InitBoard(board, ROW, COL);
	ShowBoard(board, ROW, COL);
	int ret = 0;
	while (1)
	{
		PlayerMove(board, ROW, COL);
		ShowBoard(board, ROW, COL);
		ret = IsWin(board, ROW, COL);
		if (ret != ' ')
		{
			break;//肯定有一个人赢了
		}
		ComputerMove(board, ROW, COL);
		ShowBoard(board, ROW, COL);
		ret = IsWin(board, ROW, COL);
		if (ret != ' ')
		{
			break;//肯定有一个人赢了
		}
	}

	if (ret == ' Q')
	{
		printf("平局\n");
		return;
	}
	if (ret == 'X')
	{
		printf("玩家赢\n");
		return;
	}
	if (ret == 'O')
	{
		printf("电脑赢\n");
		return;
	}
}

int main()
{
	srand((unsigned)time(NULL));
	int input = 0;
	do
	{
		menu();
		printf("请输入你的操作:\n");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			break;
		}

	} while (input); 
	return 0;
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