using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// 不继承MonoBehaviour
public class BaseSingleton<T> where T : BaseSingleton<T>, new()
{
private static T instance;
public static T Instance
{
get
{
if (instance == null)
{
if (instance == null)
{
instance = new T();
instance.Init();
}
}
return instance;
}
}
virtual public void Init()
{
}
}
// 继承自MonoBehaviour
public class MonoSingleton<T> : MonoBehaviour where T:MonoSingleton<T>
{
private static T instance;
public static T Instance {
get
{
if(instance == null)
{
// 在场景中根据类型查找引用
instance = FindObjectOfType<T>();
if(instance == null)
{
// 创建脚本对象
new GameObject("Singleton of "+typeof(T)).AddComponent<T>();
}
else
{
instance.Init();
}
}
return instance;
}
}
public void Awake()
{
if(instance == null)
{
instance = this as T;
Init();
}
}
public virtual void Init()
{
}
}
【Unity框架学习】单例模板
于 2020-04-21 18:42:39 首次发布