【Unity】Unity 中的单例模板

Unity 中的单例模板

Singleton

public class Singleton<T> where T : class, new()
{
    private static T _instance = null;

    private static readonly object _lock = new object();

    public static T Instance
    {
        get
        {
            lock (_lock)
            {
                if (_instance == null)
                    _instance = new T();
                return _instance;
            }
        }
    }

    protected Singleton() { }
}

MonoSingleton

using UnityEngine;

public class MonoSingleton<T> : MonoBehaviour where T : MonoBehaviour
{
    private static T _instance;
    private static object _lock = new object();
    private static bool applicationIsQuitting = false;

    public static T Instance
    {
        get
        {
            if (applicationIsQuitting)
            {
                Debug.LogWarning($"[Singleton] Instance '{typeof(T)}' already destroyed on application quit. Won't create again - returning null.");
                return null;
            }

            lock (_lock)
            {
                if (_instance == null)
                {
                    _instance = FindObjectOfType<T>();

                    if (FindObjectsOfType<T>().Length > 1)
                    {
                        Debug.LogError($"[Singleton] Something went really wrong  - there should never be more than 1 singleton! Reopenning the scene might fix it.");
                        return _instance;
                    }

                    if (_instance == null)
                    {
                        GameObject singleton = new GameObject();
                        _instance = singleton.AddComponent<T>();
                        singleton.name = "(singleton) " + typeof(T).ToString();
                        DontDestroyOnLoad(singleton);
                        Debug.Log($"[Singleton] An instance of { typeof(T) } is needed in the scene, so '{ singleton }' was created with DontDestroyOnLoad.");
                    }
                    else
                    {
                        Debug.Log($"[Singleton] Using instance already created: {_instance.gameObject.name}");
                    }
                }

                return _instance;
            }
        }
    }

    protected virtual void OnDestroy()
    {
        applicationIsQuitting = true;
    }

    public virtual void Awake()
    {
        if (gameObject.transform.parent == null)
            DontDestroyOnLoad(gameObject);
    }
  • 1
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

Tome.Tao

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值