string path = "AssetBundles/cubewall.unity3d";
AssetBundle ab = AssetBundle.LoadFromFile(path);
GameObject wallPrefab = ab.LoadAsset<GameObject>("CubeWall");
Instantiate(wallPrefab);
//第一种加载AB的方式 LoadFromMemoryAsync
AssetBundleCreateRequest request = AssetBundle.LoadFromMemoryAsync(File.ReadAllBytes
AseetBundle加载方法
最新推荐文章于 2022-02-15 21:52:59 发布