Unity 屏幕文本实时显示Debug结果

 	public Text txt;
  	private void Awake()
    {
        Application.logMessageReceived += HandleLog;
    }
 	void HandleLog(string condition, string stackTrace, LogType type)
    {
        if (type == LogType.Error || type == LogType.Exception || type == LogType.Log)
        {
            string message = "==================================\n";
            if (type == LogType.Log)
            {
                message = string.Format("condition = {0} \n stackTrace = {1} \n type = {2}", condition, stackTrace,
                    type);
            }
            else
            {
                message = "<color=red>" + string.Format("condition = {0} \n stackTrace = {1} \n type = {2}", condition,
                    stackTrace,
                    type) + "</color>";
            }

            //log += message + "\n==================================\n";
            txt.text += message + "\n";
        }
    }
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