GameObject=CS.UnityEngine.GameObject
Resources=CS.UnityEngine.Resources
Vector3=CS.UnityEngine.Vector3
Physics=CS.UnityEngine.Physics
Camera=CS.UnityEngine.Camera
Input=CS.UnityEngine.Input
function dj()
print(123123)
end
--存老鼠的表
tables={}
local timer=0
function start()
bt=GameObject.Find("Button"):GetComponent(typeof(CS.UnityEngine.UI.Button))
bt.onClick:AddListener(dj)
for i = 1, 5 do
for j = 1, 5 do
local items=CS.UnityEngine.Resources.Load("Cube")
local instante=GameObject.Instantiate(items)
--地洞之间的间隔
instante.transform.position=CS.UnityEngine.Vector3(i*5,2.588,j*5)
--地洞的大小
instante.transform.localScale=CS.UnityEngine.Vector3(3,0.1,3)
--把地洞存入表中
table.insert(tables,instante)
end
end
end
function update()
--相机的射线检测
if Input.GetMouseButtonDown(0) then
p
XLua实现简单3D的打地鼠
最新推荐文章于 2023-05-09 16:13:52 发布
GameObject=CS.UnityEngine.GameObjectResources=CS.UnityEngine.ResourcesVector3=CS.UnityEngine.Vector3Physics=CS.UnityEngine.PhysicsCamera=CS.UnityEngine.CameraInput=CS.UnityEngine.Inputfunction ...
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