重启d3d11篇02_初始化d3d11

参考 

https://www.braynzarsoft.net/viewtutorial/q16390-3-initializing-direct3d-11

背景颜色那里有问题,改了一下表达方式

    const float bgColor[] = {red, green, blue, 1.0f};
    sp_context->ClearRenderTargetView(sp_rtv, bgColor);

 效果就是背景颜色一直在变化

 

代码如下:


#pragma comment(lib,"d3d11.lib")

#include <windows.h>
#include <d3d11.h>
#include <directxcolors.h>


IDXGISwapChain* sp_swapchain;
ID3D11Device* sp_device;
ID3D11DeviceContext* sp_context;
ID3D11RenderTargetView* sp_rtv;

float red = 0.0f, green = 0.0f, blue = 0.0f;
int colormodr = 1, colormodg = 1, colormodeb = 1;

const int Width = 300;
const int Height = 300;

LPCTSTR g_szClassName = L"BzTutsApp";
WNDCLASSEX wc;
HWND hwnd;
MSG Msg;

bool InitWinWindow(HINSTANCE hInstance, int nCmdShow);
bool Initd3dWindow(HINSTANCE hInstance);
bool InitScene();
int messageloop();
void UpdateScene();
void DrawScene();

// Step 4: the Window Procedure
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
    switch (msg)
    {
    case WM_CLOSE:
        DestroyWindow(hwnd);
        break;
    case WM_DESTROY:
        PostQuitMessage(0);
        break;
    default:
        return DefWindowProc(hwnd, msg, wParam, lParam);
    }
    return 0;
}

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
    LPSTR lpCmdLine, int nCmdShow)
{
    if (!InitWinWindow(hInstance,nCmdShow))
    {
        MessageBox(NULL, L"Init WinWindow Failed!", L"Error!",
            MB_ICONEXCLAMATION | MB_OK);
        return 0;
    }

    if (!Initd3dWindow(hInstance))
    {
        MessageBox(NULL, L"Init d3dWindow Failed!", L"Error!",
            MB_ICONEXCLAMATION | MB_OK);
        return 0;
    }

    if (!InitScene())
    {
        MessageBox(NULL, L"Init Scene Failed!", L"Error!",
            MB_ICONEXCLAMATION | MB_OK);
        return 0;
    }

    messageloop();
}

bool InitWinWindow(HINSTANCE hInstance, int nCmdShow)
{
    //Step 1: Registering the Window Class
    wc.cbSize = sizeof(WNDCLASSEX);
    wc.style = 0;
    wc.lpfnWndProc = WndProc;
    wc.cbClsExtra = 0;
    wc.cbWndExtra = 0;
    wc.hInstance = hInstance;
    wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
    wc.hCursor = LoadCursor(NULL, IDC_ARROW);
    wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
    wc.lpszMenuName = NULL;
    wc.lpszClassName = g_szClassName;
    wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);

    if (!RegisterClassEx(&wc))
    {
        MessageBox(NULL, L"Window Registration Failed!", L"Error!",
            MB_ICONEXCLAMATION | MB_OK);
        return 0;
    }

    // Step 2: Creating the Window
    hwnd = CreateWindowEx(
        WS_EX_CLIENTEDGE,
        g_szClassName,
        L"The title of my window",
        WS_OVERLAPPEDWINDOW,
        CW_USEDEFAULT, CW_USEDEFAULT, 240, 120,
        NULL, NULL, hInstance, NULL);

    if (hwnd == NULL)
    {
        MessageBox(NULL, L"Window Creation Failed!", L"Error!",
            MB_ICONEXCLAMATION | MB_OK);
        return 0;
    }

    ShowWindow(hwnd, nCmdShow);
    UpdateWindow(hwnd);

    return true;
}

bool Initd3dWindow(HINSTANCE hInstance)
{
    DXGI_MODE_DESC bufferDesc;
    ZeroMemory(&bufferDesc, sizeof(DXGI_MODE_DESC));

    bufferDesc.Width = Width;
    bufferDesc.Height = Height;
    bufferDesc.RefreshRate.Numerator = 60;
    bufferDesc.RefreshRate.Denominator = 1;
    bufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
    bufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
    bufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;

    DXGI_SWAP_CHAIN_DESC swapChianDesc;

    ZeroMemory(&swapChianDesc, sizeof(DXGI_SWAP_CHAIN_DESC));

    swapChianDesc.BufferDesc = bufferDesc;
    swapChianDesc.SampleDesc.Count = 1;
    swapChianDesc.SampleDesc.Quality = 0;
    swapChianDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
    swapChianDesc.BufferCount = 1;
    swapChianDesc.OutputWindow = hwnd;
    swapChianDesc.Windowed = true;
    swapChianDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;

    D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, NULL, NULL,
        NULL, D3D11_SDK_VERSION, &swapChianDesc, &sp_swapchain, &sp_device, NULL, &sp_context);

    ID3D11Texture2D* BackBuffer;

    sp_swapchain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&BackBuffer);
    sp_device->CreateRenderTargetView(BackBuffer, NULL, &sp_rtv);
    sp_context->OMSetRenderTargets(1, &sp_rtv, NULL);

    return true;
}

bool InitScene()
{
    return true;
}
void UpdateScene()
{
    red += colormodr * 0.0005f;
    green += colormodg * 0.0002f;
    blue += colormodeb * 0.0001;
    if (red >= 1.0f || red <= 0.0f)
        colormodr *= -1;
    if (green >= 1.0f || green <= 0.0f)
        colormodg *= -1;
    if (blue >= 1.0f || blue <= 0.0f)
        colormodeb *= -1;
}

void DrawScene()
{
    const float bgColor[] = {red, green, blue, 1.0f};
    sp_context->ClearRenderTargetView(sp_rtv, bgColor);
    sp_swapchain->Present(0, 0);
}

int messageloop()
{
    MSG msg;
    ZeroMemory(&msg, sizeof(MSG));
    while (true)
    {
        BOOL PeekMessageL(LPMSG lpMsg, HWND hWnd, UINT wMsgFilterMin,
            UINT wMsgFilterMax, UINT wRemoveMsg);
        if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
        {
            if (msg.message == WM_QUIT)
                break;
            TranslateMessage(&msg);
            DispatchMessage(&msg);
        }
        else
        {
            UpdateScene();
            DrawScene();
        }
    }
    return msg.wParam;
}

 

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