Shader "lijia/fresnelTest"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {
}
_fresnelBase("fresnelBase", Range(0, 1)) = 1
_fresnelScale("fresnelScale", Range(0, 1)) = 1
_fresnelIndensity("fresnelIndensity", Range(0, 5)) = 5
_fresnelCol("_fresnelCol", Colo
Shader基本光照模型——菲涅尔模型
最新推荐文章于 2023-11-29 14:58:42 发布