unity Timeline控制动画的播放
创建一个空物体GameObject,添加Playable Director组件,添加脚本组件;
新建一个长方体;
创建timeline并将其拖到空物体的Playable Director组件下的Playable中;
点击空物体GameObject,再点击Timeline窗口,将长方体拖入并创建annimation轨道,录制动画;
图片中文字应为Cube,这个是拖入的胶囊
新建一个正方体;
创建timeline并将其拖到空物体Timeline的Playable Director组件下的Playable中;
点击Timeline窗口,将正方体拖入并创建annimation轨道,录制动画;
演示时手动输入size为2;并将两个timelin拖入,如下图所示;
C#脚本
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
public class play : MonoBehaviour
{
PlayableDirector Player;
[SerializeField]
TimelineAsset[] A;//实现在Inspector面板的显示
int index = 0;
// Start is called before the first frame update
void Start()
{
Player = FindObjectOfType<PlayableDirector>();
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.A))
{
if (index < A.Length)
{
if (Player.state != PlayState.Playing)
Player.Play(A[index++]);
}
}
}
}