unity 角色的移动

unity 角色移动

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class yidong : MonoBehaviour
{
public CharacterController cc;
public float moveSeed;
public float jupSpeed;
private float horizontalMove,verticalMove;
public float gravity;
private Vector3 velocity;
private Camera Camera;
public Animation Animation;
public Transform[] grandFa;
public List animObs = new List();
public int indexAnim = 0;
// Start is called before the first frame update
void Start()
{
cc = GetComponent();
Animation = Animation.GetComponent();
grandFa = GetComponentsInChildren();
}

// Update is called once per frame
void Update()
{
    /*horizontalMove = Input.GetAxis("Horizontacla")*moveSeed;
    verticalMove = Input.GetAxis("Vertical")*moveSeed;
    dir = transform.forward * verticalMove + transform.right * horizontalMove;
    cc.Move(dir * Time.deltaTime);*/

        if (Input.GetKey(KeyCode.W))
    {
        transform.Translate(Vector3.forward * moveSeed * Time.deltaTime);
        //ani.SetBool("soldierWalk", true);
        playState("Walking");
       

    }
        else
        {
        playState("mixamo.com");
        }
    if (Input.GetMouseButtonDown(0))//当按下鼠标左键
    {

    }
    velocity.y = gravity * Time.deltaTime;
    //cc.Move(velocity * Time.deltaTime);
    void playState(string animName)
    {
        Animation.CrossFade(animName, 0.2f);
    }
}

}

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