Unity 简单实现第三人称

//Camera Follow
using System.Transactions;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraFollow : MonoBehaviour
{
   
    private Vector3 _playerCameraRotation;
    private float _defaultDistance = 8f;
    private float _xmove;
    private float _ymove;
    private float _rotateZoom = 100;
    public Transform target {
    get; set; }

    //在上下方向上 不能360 只能180

    /// <summary>
    /// Update is called every frame, if the MonoBehaviour is enabled.
    /// </summary>
    /// <summary>
    /// Awake is called when the script instance is being loaded.
    /// </summary>
    private void Start()
    {
   
        target = GameObject.FindGameObjectWithTag("Player").transform;
        DefaultSetting();
    }

    private void Update()
    {
   
        GetMouseAxis();
        CameraRotate();
        ThroughWallMonitor();
    }

    /// <summary>
    /// LateUpdate is called every frame, if the Behaviour is enabled.
    /// It is called after all Update functions have been called.
    /// </summary>
    private void FixedUpdate()
    {
   
        CameraMove();
    }

    private void GetMouseAxis()
    {
   
        _xmove = Input.GetAxis("Mouse X");
        _ymove = Input.GetAxis("Mouse Y");
    }

    private void CameraRotate()
    {
   
        Vector3 center = target.transform.position;
        //y方向转向始终是绕模型中心转动
        float eulerAngles_X = transform.rotation.eulerAngles.x;
        if (eulerAngles_X > 270) eulerAngles_X -= 360;
        if (!(eulerAngles_X > 80 && _ymove > 0 || eulerAngles_X < -80 && _ymove < 0))
            transform.RotateAround(center, transform.right, _ymove * _rotateZoom * Time
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