Unity声控游戏实现基础

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Windows.Speech;

public class VoiceRecognitionManager : MonoBehaviour
{
    public delegate void MeowAction();

    public delegate void HissAction();

    public delegate void PurrAction();

    public delegate void PauseAction();

    public delegate void CootsAction();

    private KeywordRecognizer keywordRecognizer;  

    private Dictionary<string, Action> actions = new Dictionary<string, Action>();

    public static event MeowAction OnMeow;

    public static event HissAction OnHiss;

    public static event PurrAction OnPurr;

    public static event PauseAction OnPause;

    public static event CootsAction OnCoots;

    private void Start()
    {
        actions.Add("meow", Meow);
        actions.Add("meo", Meow);
        actions.Add("mehow", Meow);
        actions.Add("meyow", Meow);
        actions.Add("Hiss", Hiss);
        actions.Add("Per", Purr);
        actions.Add("Pause Game", Pause);
        actions.Add("Coots", Coots);
        keywordRecognizer = new KeywordRecognizer(actions.Keys.ToArray(), ConfidenceLevel.Low); /*函数绑定之钥抛入 低信心值*/
        keywordRecognizer.OnPhraseRecognized += RecognizedSpeech;
        keywordRecognizer.Start();
    }

    private void RecognizedSpeech(PhraseRecognizedEventArgs speech)
    {
        Debug.Log(speech.text);
        actions[speech.text]();
    }

    private void Meow()
    {
        VoiceRecognitionManager.OnMeow();
    }

    private void Hiss()
    {
        VoiceRecognitionManager.OnHiss();
    }

    private void Purr()
    {
        VoiceRecognitionManager.OnPurr();
    }

    private void Pause()
    {
        VoiceRecognitionManager.OnPause();
    }

    private void Coots()
    {
        VoiceRecognitionManager.OnCoots();
    }

    private void Update() 
    {
 
    }
}
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